Limos Lair is an Action-Puzzle Metroidvania where you can mimic the abilities of your enemies

  •  Consume enemies in order to gain their abilities
  • Use your frog-like tongue as a grappling hook or as a weapon
  • Explore the world, unlock new paths, and solve puzzles by using different acquired powers
  •  Find secrets and complete challenges
Menu controls :
  • Esc - open menu
  • WASD - move
  • IJKL - use the tongue
  • K - select


Feel free to leave your feedback down in the comments


You can follow the game development updates on:

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* For better performance it is recommended to download the .rar  file and launch the .exe from there.

Purchase

Buy Now$3.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $3.99 USD. You will get access to the following files:

Limos Lair Windows 101 MB
Limos Lair MacOS 118 MB
Limos Lair Linux 123 MB

Development log

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Comments

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Where is the demo?

I restored the demo.

Enjoy!

(+1)

This is really cool game and I like the tongue mechanic, you used it in many creative ways.
The first stage was super fun. But after I finished it I got a little bit overwhelmed. There were so many new mechanics and elements I needed to learn and the game design was really open, neither of those bad things, but all of this made me feel not sure about what I was supposed to do or learn first.

This is looking like a really promising game so have good luck!

Thank you for playing my game and giving your honest feedback. I guess, being overwhelmed and not knowing where to go in the beginning is a part of the experience of playing a Metroidvania game.

Really interesting game! I tried it online but think I'm stuck now. Did I break this puzzle? I shot the box across the beam thingy with needles. I may have been supposed to needle the box from across the pit so it's up against the bottom of the dark log gizmo then throw the switch to turn off the beam? When I leave the area it doesn't reset. :P

Yeah, it seems to be broken. Doesn't the box reset its position when you restart from the last checkpoint?

(+1)

I didn't test that unfortunately. This is on the web version, not the download (I don't have Windows), so it loses any save files when the browser is closed. If you want try to recreate it, this is what I did: I moved the box to below that gap, walked to the top of the gap and tongued the box across, moved to just below the switch-activated block and tongued the box to me, then moved two spaces left of the box and tongued it one space, then walked to the right of the box and needled it through the beam. Now I can't tongue it back. I did this before learning that the box stops the switch-activated block from moving. I can try doing this again and then restarting from a checkpoint. But if the game saves whenever the player leaves the area, which doesn't reset the box, wouldn't it just restart at a save-state after breaking the puzzle? In other words, someone would have to know the puzzle was broken and reset before leaving the area?  I will let you know if I can repeat the situation. Hope this helps. :)

Thank you for taking your time and giving a detailed feedback. I might need to do a few changes to the game to avoid this kind of scenario altogether.  Probably to put a gap on the left side of the beam, so player won't be able accidentally push the box past the beam. 

good game

Nice little game !
My feedback:

Problems:

-there is a little bug with the boxes, if you put one in the way of a door and you close it, the door closes and it just ignore the box (it should stop on the box and stay a bit opened)
-I didn't understand what are the things you collect for, maybe need a tuto or more suggestive UI ? 
-the first animation when the door opens it a bit long at the end.
-there are some slowdowns (I suppose the objects are loading, optimization issues, maybe caused by the fact I ran it in browser)


Good stuff:

-the design is nice and cute

-the puzzles are satisfying and the "secrets" have that feeling where you fell smart when you do it, so well played there

-the controls are good, and a very good point, I'm french and the controls (azerty keyboard) fit, no remap to do thanks so much :')

-the idea to make the tongue controls not just in front of the char but in 4 directions (separate from the char movement) is good
-didn't try with a gamepad but the controls seems nicely placed

So good start, with polish it can be a good game, now you just need to keep going and fix/polish things !
And try to earn some visibility, I think that's the hardest part, do you have a steam page ?


Anyway I wish you the best, I think your game can be successful !

Thank you so much for playing and giving your honest feedback. It helps a lot. 

I imagine there are still some bugs, that I haven't encountered yet, so thank you for pointing them out.

The game is not well-optimized for browsers, as it is supposed to be a PC game. But I made the demo build for those who want to try it without downloading.

I'm glad that you liked the game overall and I will try to improve it, based on your suggestions.

This is nice! Great work :)